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IAL Maths (Edexcel) · Topic D1.4 · 37 cards
Critical path analysis flashcards
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- Precedence (dependence) tableA table listing, for each activity, the activities that must be completed immediately before it can start.
- Activity on arcA network in which each activity is a directed arc (labelled with its letter and duration) and each node is an event.
- EventAn instant in the project when every activity entering that node is complete; the activities leaving it can then start.
- Dummy activityAn arc of duration 0, drawn dashed, used only to show a dependence correctly or to keep activities uniquely identified by their start and end events.
- Early event timeThe earliest time at which an event can occur, found by the forward pass.
- Late event timeThe latest time at which an event can occur without delaying the whole project, found by the backward pass.
- Critical activityAn activity for which any increase in duration increases the project duration; its total float is zero.
- Critical pathA path from the start to the finish made up entirely of critical activities (and possibly dummies); its length is the minimum project duration.
- Total floatThe amount of time an activity can be delayed or extended without delaying the completion of the project.
- Cascade (Gantt) chartA chart drawn to a time scale: critical activities in one row, every other activity on its own row starting at its earliest start, with its float shown after it.
- Forward pass ruleEarly time of an event = the LARGEST of (early time at the start of each incoming arc + its duration). Start with 0 at the source. (No — learn it)
- Backward pass ruleLate time of an event = the SMALLEST of (late time at the end of each outgoing arc − its duration). Start at the sink with its early time. (No — learn it)
- Total float of activity from event i to event j, duration dlate time of j − d − early time of i (latest finish − duration − earliest start). (No — learn it)
- Lower bound for the number of workersSum of all activity durations ÷ critical path length, rounded UP. (No — learn it)
- Lower bound for the completion time with k workersSum of all durations ÷ k, rounded up (and never less than the critical path length). (No — derive it)
- Conditions for a critical activity from i to jearly time of i = late time of i, early time of j = late time of j, and late time of j − early time of i = duration. (No — learn it)
- Event box on an activity networkA two-part box at each event: early event time on the left, late event time on the right.
- How a dummy is drawnA dashed arrow with no letter and duration 0; its direction shows which event must wait for which.
- Float on a cascade chartA dotted or dashed box straight after the activity's bar, ending at the activity's latest finish time.
- Scheduling diagramOne row per worker against a time scale, each activity a labelled bar; idle time left blank.
- Why is a dummy needed when D depends on A and B but C depends on A only?C and D cannot leave the same event. C leaves the end of A; D leaves the end of B, with a dummy from the end of A to the end of B.
- Two activities have the same predecessors and the same successors. What is needed?A uniqueness dummy: end one of them at an extra event and join that event to the other's end with a dummy.
- Why does the forward pass take the maximum?An event cannot happen until EVERY activity entering it has finished, so it waits for the latest of them.
- Is an activity with equal early and late times at both ends always critical?No. It must also fill the gap: late time at end − early time at start must equal its duration.
- When must an activity be happening at time t?When latest start ≤ t < earliest finish: it has started even if left as late as possible and not finished even if started as early as possible.
- Why is the worker lower bound not always achieved?Precedences can force workers to wait, so more workers (or more time) may be needed. A schedule is needed to show the bound works.
- Scheduling rule when a worker becomes freeGive them the available activity (all predecessors finished) with the smallest latest finish time; if none is available, they wait.
- P (6) and Q (4) both leave the source, event 0. P ends at event 1, Q at event 2, and a dummy joins 1 to 2. Early time of event 2?max(0 + 4, 6 + 0) = 6.
- Activity of duration 6 from an event with early time 9 to an event with late time 23. Total float?23 − 6 − 9 = 8.
- Durations total 50 hours; critical path 18 hours. Lower bound for workers?50 ÷ 18 = 2.78, so 3 workers.
- Durations total 33 hours and only 2 workers are available. Lower bound for the completion time?33 ÷ 2 = 16.5, so at least 17 hours (if this is more than the critical path length).
- A (5) then C (4) then D (2) is the critical path; B (3) runs from the start to the start of D. Float of B?Latest finish of B = 11 − 2 = 9; float = 9 − 3 − 0 = 6.
- An activity with total float 3 is delayed by 4 days. Effect on the project?The project is delayed by 4 − 3 = 1 day, and the activity becomes critical.
- Checking the backward passThe late time at the source must come back to 0. Any other value means an arithmetic slip.
- Pointing a dummyEverything leaving the arrowhead's event waits for everything entering the tail's event. Check that this matches the table, both ways.
- Rounding the worker boundAlways round UP: 2.25 workers means 3. Two workers cannot fit the work into the critical path time.
- Giving a critical pathList the activities in order from start to finish and check they add up to the project duration.